AppSir Development Blog

Free Scary Horror Mobile Games on the iOS App Store and Google Play Store

Free Scary Horror Mobile Games on the iOS App Store and Google Play Store Free Scary Horror Mobile Games on the iOS App Store and Google Play Store

Wednesday, February 14, 2018

It is. I am.

A lack of understanding does not necessitate a lack of purpose.

Monday, February 12, 2018

My Sister's Phone Games

I know I should not be writing this. I think I’m safe at the moment. I’m sitting in the bathtub, and the phone has been taken care of. But I fear that others might commit the sins I have if I do not speak up. - Kia Gentner

When my sister sent me the link to some obscure mobile game, I wasn’t sure what to think. She did this all the time, sending me creepy things that would make me jump out of my skin. Horror, blood, predictable scares that still managed to be somewhat scary… I had seen it all. At first, I decided to just ignore her: we both knew this would end. She would sneak into my room as I played and scare me.

But she couldn’t do that now, could she? She’s gone.

Gone… My sister is dead. The realization made my blood freeze in my veins, eyes widening as I looked at her message. As I stared on, a couple words appeared on the screen, prompting me to read them.

play it.
Download Dere .exe?

I thought it was someone fooling around with me: I was sure of that. There were many that believed I had been the one to take her life. I was a mere murderer in their lives and they would do anything to make me suffer and yet…

My fingers twitched as I pressed the ‘download’ button. It looked like your average ‘don’t play me’ horror game with jumpscares and maybe some weird images that would make it hard to sleep. It was the middle of the night and I have been up for days now: every time I closed my eyes, I saw her face.

I shuddered, my lips curling downwards as the game finally loaded. It was simple, the art pixelated and the character barely resembling a human. Something in the back of my mind was telling me to quit playing, for someone had broken into my sister’s phone and it easily could have been a prank, but…

Once I started playing, there was no escape.

My eyes were glued to the tiny screen, hands shaking as if I was an addict off my drug, trying to beat every single level. I kept failing at first, and the guilt that blossomed in my mind was nearly agonizing.

I could hear my sister humming from inside the phone: it was almost as if she was talking to me. The air in the room was buzzing with her presence and yet, I knew better.

My sister is gone.

I let out a near-crazed shriek as the character died again. The game was getting glitchier with each level that passed, making me wonder if it would end up as messy as some others I have played. I was almost ready for my sister to pop up behind me, screaming but…

I think her absence was what terrified me the most. She had always been there when I played games like that. Even if she was lurking in the shadows, she was there, reassuring me in a way. But now, she was nowhere to be seen. I was alone and I knew that it was my fault…

It was the morning by the time I finished the fourth level, the sun shining brightly through the thin curtains. My room swam in the sun’s sweet light and I groaned slightly: it was too early for this. Or was it too late? I had not slept a blink. I was completely enthralled, obsessed even, trying to find out the rest of the story. I wanted to know who the ‘yandere’ hiding in the game could be…

My sister would have laughed it off and told me to rest.

But she was not there. I was scared, but too enthusiastic to wrap my tired mind around how much I was shaking. Not even once did I dare to look away, my thumbs hitting the keys in rhythm with my character jumping. I knew I must have been getting close to the end: I could feel it in my bones.

A cold wind pushed the window to my room open fully, chilling enough to wake me up completely.
What was I even doing?

I wanted so badly to just finish the game and then delete it, but I kept dying at the same spot. I kept yelling in my head, glad that my throat was sore: that way, I could not scream out loud.

And then I won. Finally. After hours and hours of work, I finished Dere .exe.

I was ready to text the bastard that had stolen my sister’s phone, but I was finally lucky enough to tear my gaze away from my phone for a moment. In the corner of my room on my desk, sat the only phone my sister ever had. She had texted me from her own number, meaning that it truly had been her.

“Heh.” the breathless chuckle that escaped me was more incredulous than scared as I grabbed the small device, seeing it light up with the very same game. “DO.NOT.DELETE”. It said.

This was the last thing my sister ever saw.
The very last thing her eyes were capable of taking in.
I should have remembered.
I did, I guess, but it was hard for me to let those thoughts back into my mind.

I had known it all along, for it had been my stupid friend that had sent it to her: that doctor that liked her way too much. I admit, I was jealous that she was playing a game someone had recommended so…

“You hurt me.” I heard her voice. She was in the room – she was there, lying on my bed peacefully. Almost as if she was sleeping. But her skin was too pale and blood had dried onto her neck in a new, shiny necklace. “You killed me.”

Wednesday, October 18, 2017

2018 Game Creators - Make Your Own Games for iOS and Android with No Coding Using Drag and Drop Game Engines

Make Your Own Games with No Coding Using Drag and Drop Game Engines! 

First of all, we have Unity. We have Unreal too. We think they're great, but they're not for everybody. Instead of making an article about them, like all gamedev-related websites already have, we decided to be hipsters today and talk about game engines that you probably haven't heard of yet but are pretty great.

And since a lot of youngster gamedevs have been asking for help recently, we'll talk about drag and drop game engines for iOS and Android that require no coding, and no programming at all. We're not going to talk about Stencyl, Construct 2, Construct 3, and RPG Maker, though, because we haven't had the chance to try them and don't plan to. We have GameMaker, but we didn't include that in the review since it doesn't really fit the article much.

If we get some stuff wrong, we'd love to hear from you in the comments section below. We'd love to learn more about these drag and drop game engines too. If this article lead you to eventually using and sticking with one of these engines, please let us know! Maybe you'd like to publish with us?

So, disclaimer: these are our personal opinions based on our experiences using these game engines. Try our games here.


Ah. GameSalad. 

Before Buildbox existed, GameSalad was, in our opinion, the easiest way to make your mobile games. All you needed was basic understanding of coding and some common sense so you could drag and drop behaviors to make your game come to life. The GameSalad even builds your APK and iPA for you online.

What we didn't like about it was that whenever you changed scenes in your game, it takes time to load. Every GameSalad dev hated that loading circle animation near the corner of their apps. Implementing IAPs took a lot of trial and error for us, though. Ad integration is painless. If you're an AdMob user though, you had only one option: banner ads or interstitial ads? And you can't have both.

Another thing that bugged us too was that there were no options to integrate Google Play leaderboards for Android. You can only have Amazon Leaderboards in your Android builds. There are performance problems too. Nothing too big, though. But seeing the frame rate go down just when things get intense is a little heartbreaking. Making resolution responsive games gave us a huge headache though, so we just decided to either stretch or letterbox some of our GameSalad-made games. Sad.

Great thing about GameSalad though is that you can make any game under the sun. So long as it's 2D. You can even prototype your games while not using the engine itself. We spent our bus commutes with a notebook writing "if game.start is true, then...". 


Clickteam Fusion 2.5, in our opinion, isn't as easy as Buildbox and Gamesalad,  but it's a veteran game engine capable of amazing 2D and pseudo 3D games too. Hey, maybe that's why it's called 2.5? Haha. Get it? 2.5D? anyone? Okay.

We're just going to say outright that the interface is ugly. It looks very dated. You can download skins for the program's visual editor though. We were very confused with the visual editor, at first. But, once you follow the Flappy Bird tutorial called Faulty Flap and a few tutorials from a Youtuber called Sparckman, everything's a breeze. Adding ads was uncomplicated but we had to follow a video tutorial to add the AdMob behavior into a scene and modify it to load and play ads.

It only took a few clicks exporting our Android and iOS builds. One thing we realized real quick was that this engine isn't primarily aimed at making mobile games. Some extensions that we used worked fine for the PC port of our games, but we found out real quick that some of these extensions didn't work for mobile. We don't remember being successful with integrating in-app purchases. It's probably just us being complete Clickteam newbs.


To be honest we didn't buy 001 Game Creator's license but we did try the demo.

We bought licenses for all the other engines but not this one. Why?

We heard it didn't have monetization options. We couldn't put ads. We couldn't put leaderboards. We couldn't put in-app purchases. We only had to sell the games we make on the App Store and Google Play. We didn't like that restriction.

We also couldn't find any other iOS or Android game made with the engine. We asked around on the forums. We asked the community hub on Steam. No one was answering. We wanted to see the performance of other games made with the engine before we bought the fairly cheap license.

We liked the demo though. It allowed us to make RPG games easy. There's also a demo for a touchscreen-based 2048 clone that looked cool and seems to fit other mobile screens. But, we couldn't build an APK for it to test it because of demo limitations. There were also other templates available via DLC such as FPS Toolkit and MMORPG, but we're guessing they would only work for PC game creation. We personally can't wait to see what 001 Game Creator users come up with in the near future. Hopefully, for mobile.


This is the stranges one of all, but had the biggest potential. Too bad their games aren't exactly visually appealing, or fun. The interface is weird. But, it has features not natively available in any other engine on this list.

What separates this one from all the other engines on this list? Real time editing of your games. I'm serious. You want to add a tree next to your character? Add it in the editor and it magically, in real freaking time, adds that tree for all iOS and Android users. No need to update your games, ever. How would that pass the App Store's review process? We don't know. We haven't made games with this one yet.

We downloaded this game called Bieber Run and it worked fine on our device. Other online multiplayer games took forever to load though, must be something wrong in the server side of things. Sometimes the editor, since it's online, took forever to load too.

We were astonished by the ability to create online multiplayer fighting games, RTS games, and shooter games. Even has a Minecraft like template. You can add your own 3D assets, splash screen and other images for free. It reminded us of Cyberix3D, a free online gamemaker which also exports to Android. 

The catch 22 is, PLAYIR has their ads playing on your game. If you want them removed and have your own ads on there, you have to pay a subscription fee. You also need a subscription to natively export iOS and Android builds so you can upload the game yourself in App Store and Google Play Store. Without a FAQ on their website and a proper forum we couldn't find out if ending your subscription fee would mean the PLAYIR ads will return to your game. Needless to say, we're interested in this one.


Buildbox is, in our opinion, the easiest 2D game-making engine out there. We actually had our fair share of games made with this engine (check our homepage). With several gameplay templates for you to play with, an easy to understand interface, and the ability to just drag and drop game assets into the playing field, it literally feels like making a game is as easy as making a PowerPoint presentation. However, most users will feel the gameplay types they can make are confined to the readily available presets. This isn't really the case if one masters the engine.

Buildbox's ad integration is extremely straightforward too. No headaches trying to put AdMob or Chartboost  codes into the project, you just have to paste the ad ids. Easy. Things like making your game responsive on different screen resolutions, implementing in-app purchases, and exporting your game to iOS and Android were a breeze.

The main con about it right now is that these engine is mostly limited to making casual games where main goal is getting the highest score out of each game. Users have found ways to play with the engine though, us included. Buildbox has announced that it will integrate features that allow for more complex game creation soon. Think stats, level ups, extra lives, and other things that tickle a RPG enthusiast's fancy.

Next year, Buildbox 3 will introduce the ability to create 3D games with the same drag and drop functionality. We haven't been this excited since the announcement of a 3D drag and drop software called Spark Game Engine. While Spark Game Engine never made it through beta, we're pretty sure we'll all be playing with Buildbox 3 games next year. And we can't wait.

Got some questions? Send us a Tweet.

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